Took some time, but it's worth it to show you the results of mixing up your runs by not solely focusing on putting everything into the possible theoretical scavenging run. what can we see on a level 3 scavenging with 150 spearmen? By day 1, if you're a significant premium user (2000+ premium available for use) you'll EASILY have the resources to build the maximum of about 150 spears (depending on barracks level) on day 1, in addition to researching your lc, increasing your pits, blah blah blah. Instead of rushing the typical lc rush, the meta will be changed towards upgrading your scavenging abilities (I honestly believe sp/lc mix will be best way) and you will easily be able to upgrade to level 3 scavenging by day 1. Any decent player with a fair amount of luck with have easily bought 5,000 of each resource in their continent before the resources have run out. The world starts by offering 25,000 Wood/Clay/Iron in the Premium Exchange in EACH continent Let's explain how early game works again - My early game guide was removed by innogames several months ago What I'm here to show you that scavenging will either need to be nerfed due to the current state of the game, or people like me or other ' veterans' will take advantage of this and have enough res/troops to decimate every noob before as soon as they exit their generously granted 5 day beginner protection. Now, it seems that innogames has taken it upon themselves to add an extra 'farming feature' (Sadly it doesn't count toward plunders/total looted) The most common issue with farming is the dreaded 1/80 microfarm loots or even for noobs sending 20sp/sw to get maybe 15/800 resources at the start of the world. ![]() What does early game require most from the individual? This means that speed of troop has absolutely no effect here, deeming the best cost per loot haul troops the most valuable (Spear fighter)
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